Curriculum Allocation
Computing is taught for one 100 minute lesson per fortnight.
Curriculum Period 1:
Curriculum content
Unit 1 - Digital Literacy.
This unit's aim is to cover all basic computing skills that are required in all subjects when using a computer. This is to ensure all students are able to use the basic software packages with confidence regardless of prior knowledge.
Lesson 1 - During this lesson, students are given usernames and passwords. They are introduced to the school acceptable use policy and the rules that are in place to keep them safe whilst using technology within school. Students are also given given a virtual tour around Firefly and the use of their email account.
Lesson 2 - Setting up folders and the importance of an organised file structure are discussed.
Lesson 3- Word Processing skills
Lesson 4 - eSafety
Lesson 5 - PowerPoint Skills
Lesson 6 - Spreadsheet Skills
Assessment
Students will complete a computer based assessment based on the skills covered in the above lessons.
The assessment is 30 minutes and includes multiple choice questions, a practical task using the software covered in lessons and an extended writing question, which assesses their understanding of eSafety.
Curriculum Period 2:
Curriculum content
Unit 2 - What are computers?
The aim of this unit is to provide students with a detailed understanding of the components that make a computer function.
Lesson 1 - Input and output devices
Lesson 2 - Internal Computer Components
Lesson 3 - Health and safety
Lesson 4 - Introduction to Binary
Lesson 5 - ASCII
Lesson 6 - Storage devices
Lesson 7 - Networks
Lesson 8 - Methods of Communication
Assessment
Students will complete a computer based assessment based on the skills covered in the above lessons.
The assessment is 30 minutes and includes multiple choice questions, a practical task using the software covered in lessons and an extended writing question.
Curriculum Period 3:
Topic 3 - Computational Thinking
Lesson 1 - What is Computational Thinking? [Algorithm, Decomposition and Abstraction]
Lesson 2 - Algorithms and pseudo code.
Lesson 3 - Flowcharts
Lesson 4 - Design an interactive story
Lesson 5 - Creating an interactive story
Lesson 6 - Testing and evaluating an interactive story
Assessment
Students will complete a computer based assessment based on the skills covered in the above lessons.
The assessment is 30 minutes and includes multiple choice questions, a practical task using the software covered in lessons and an extended writing question.
Revision resources
Knowledge OrganisersSubject advice and guidance
If you need any further guidance then please contact your child’s teacher via email:
r.plant@endon.shaw-education.org.uk
g.brownsett@endon.shaw-education.org.uk